Aristotle thought change becomes intelligible when you ask four different questions at once: who did it, what it is made of, what pattern makes it this thing, and what end it is ordered toward. This little workshop turns that idea into a tactile matching game with a dash of Aquinas-style "impediment" mischief.
Tap a cause chip, then tap the clue it best explains. Mobile-friendly philosophy, because apparently that is where we are now.
Choose a cause type, then assign it to each clue.
Solve a scenario and the lab will tell you why its final cause makes the rest of the explanation hang together.
Aquinas says natural causes usually produce their effect unless something gets in the way. Pick a scenario, then flip on an impediment to watch the directedness remain even when the result gets blocked.